StarCraft improved upon its predecessor Warcraft II, which showcased two pretty comparable playable factions, by introducing asymmetry in between the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit types https://damien95pn1.activablog.com/29355649/how-starcraft-can-save-you-time-stress-and-money