StarCraft improved on its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry involving the units and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered in the lesser-regarded 1996 SSI launch War Wind. The unit kinds available https://rowan84k95.pointblog.net/starcraft-an-overview-71533682